JORDYKNOOP.COM
2d and 3d visual development
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Welcome to the 3d gallery!

Dragon Monastery

Over 3/4 year I worked in a team on a Dragon Monastery level in UDK. We recieved an inital whiteboxing level from a design which we took as a base and turned into a full-fledged level. At the beginning I helped with the early conceptualisating of the level but quickly moved on to my main task as a sculpter. Here I provided low and high poly geometry for the creation of normal and ambient occlusion to be used for the textures. Later on I also was given the liberty to produce my own textures and had a lot of fun with those.

Team members: Jeroen Tanis, Rick van den Berg, Simon van den Broek, Jordy Knoop, Matthias Kapuvari, Malte Langheim, Simen Stroek, Bryan Noter, Tino van der kraan.

Screenshots:

screenshot01

 screenshot02

 screenshot03

 screenshot04

 

screenshot05

 

screenshot06

 

screenshot07

 

screenshot08

 

screenshot09

 

Here is around 65% of the assets that I created for the project. Beside these my work included the color map of the dragon, creating tileable plaster textures used to assign to objects that weren't textured. Creating a dynamic wall system which can be constructed out of several parts. The skeleton and a couple of others.

 

DM wall

 

DM wall2

 

bench

 

bookshelf

 

bricks

 

chandelier

 

characterPedestal

 

dragonWarrior

 

dragonWarrior2

 

floorTile

 

socket

 

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