JORDYKNOOP.COM
2d and 3d visual development
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Welcome to the 3d gallery!

Perseverance

The following assets were created for gamelab 4 | Perseverance. Basically my 4th project where we work in a team to create a game from scratch to finish in 14 days. I joined the team after they had been in development for half a year and was in charge of creating all the assets for the desert level. Here are a few examples of the work I have done.

Workflow:
My main workflow was to sculpt in Zbrush using either dynamesh or basemesh derived from maya, then I would decimate the mesh which would be unwrapped and then baked in Xnormal to create both a normal and ambient oclussion map. These maps were used as a base in photoshop were the final textures were created.

cactus

 

climableWall

 

giantPillar

 

pillar

 

rock1

 

rock2

 

rock3

 

rock4

 

rock5

 

rock6

 

rocks7

 

ruinEntrance

 

tile

 

wall

 

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